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Storyline CP 2: Brainstorm

-Start With A Problem [Stew the mouse learns his lesson.]

     -Stew the mouse was too tired of studying all the time. One day, he decides to not study and play aroung with his games and toys! Uh-Oh the day is coming to a close and Stew must get home. When Stew finally arrives home, it is already time to sleep! The next day, remembering how fun it was not to study, he goes outside to play again! Little Stew keeps on repeating this routine and when his grades come out! UH-Oh..His mom got a little mad. He realizes that even though playing is fun, studying must come first.

-Teach A Lesson/Morale

    -One day, Tony is talking to his parents. His parents keep on nagging him to become an astronaut, or even a police officer! However, Tony does not want to. When Tony grows up, he wants to become an athlete. Disagreeing with his parents, he gets in a big argument on what he wants to become when he grows up. He starts yelling and screaming and in the end is sent to his room. As he is thinking he realized that his parents were only thinking about the best for him and realizes that he should not have shouted, but just talked through with them. Tony goes to apologize.

-Start With A Location

    -One sunny day on the hills on the mountainside, a young man named Carl came out to see the trees and grass all yellow and dying. He and his family have been living here for many years and this has never happened. He asks his father what the problem is and his father answers "you will find out in time". Not sure about what his father means, he goes back into his house to think. After spending hours and hours of speaking, he realizes that the hillside was not magical but through hard work, the family kept on planting more seeds to go oer the old ones.

 

-Start With A Character

     -One day at school, Terry finds that eveybody is tired, and out of energy. Disliking when people have no energy, Terry puts on a happy face full energy, even though she is tired. Everybody sees how hard Terry is trying to get everybody up and moving around, so they also try to put in as much energy as they can to make others happy.    

Storyline CP1 (Late) Setup and Elements

Your Name: Danny Hong

Story Name: If You Give A Pig A Pancake

Author: Laura Numeroff

Story Setting Information: The House and around the house

Audience
Who is your main target audience? (e.g. 5-year old boys, children 10-12, teenage boys who like adventure) The main target audience for this book is for children 8 and below.

Theme
What moral does your story teach in the end (e.g. friendship, sharing, family, good habits, never lie, listen to your parents, eat your vegetables)
-This particular story doesn't have a specific moral, but teaches that if you give an animal something, it's also going to want something with it.

Geography
City and country location (e.g. Paris, France)
-No particular country, but published in America.

Setting
The place in the area (e.g. on a farm, in the city, on a boat in the ocean, in outer space, at a basketball game)
-At the house, and around the house.

Drive
Character driven or plot driven?
(e.g. does the story follow the character(s) or the plot)
-The story follows the pig and the girl. (Only characters in the book)

The following are key elements in a story:

Introduction (exposition)
Gives brief background of the main characters, setting, and plot; answers the questions where, when, and who

Conflict
-There is no particular conflict in this story except that if you give a pig a pancake, it will want something else with it.

Rising Action
-The pig keeps on wanting more, ending back with wanting more pancakes.

Climax
-No resolution

Falling Action (resolution)
-No falling action except giving the pig more pancakes. (?)

Conclusion
The moral of the story and closing thought

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Twist (you can choose where the twist will go in your time line)
An unexpected turn in events